[link]
ANSI is not pixel art. The blocks you see are characters (i.e. text, hence "textmode art"). The ANSI palette consists of 16 pre-determined foreground covers, with 8 optional background colours for each character. Coloured characters or "blocks" are manually laid down on a grid typically 80 units wide by however many long.
Although it is extremely time-consuming, a certain kind of magic can be achieved within these limits...
Here are some links to other ANSI artists on DA:
taintedXL [link]
BYM [link]
zeroVision [link]
m1sfit [link]
mimic (group) [link]
jSepia's page is also a good nexus for finding about all things text art related [link]
One may also witness the kinds of rubbish mistakenly filed under ANSI here at DA by visiting the category page for the medium:
[link]
FINAL NOTE: ALWAYS VIEW ANSI IN FULL!!!
Devious Comments
Important note: ANSI has been streamlined for modern systems, so you will not be creating art as it would appear in DOS. One might ask - does this matter? In fact, this matters a whole lot more than anyone may realize. ANSI is a very difficult medium to master precisely because of its inherent limitations. But some of these limitations have quirks that can be taken advantage of to create particular visual effects, what I would call "texture". See, the original ANSI look calls for character blocks with a width of 9. Streamlined, in Windows systems, and within Pablodraw itself, the new width is simply 8. This takes out the "odd" bit, which might make sense for the sake of cleanliness, but this is in fact a devious way to deprive ANSI artists of an important technique. Is this long-winded enough yet? Well I never said it would be easy to understand...
Anyway, the technique is quite simple (once you have grasped the basics). From here-on in I will speak "technically" as if you are familiar with the medium. Say you put two F1's next to each other, with the colour 07 (light grey).
While I'm dispensing technique, let me introduce any errant readers to Pnakotic shading. Oh, what is that you ask? Another type of texturing which is very useful (and named after the artist who first made great use of it)... in short, this is the technique by which you use the partially shaded blocks (F1, F2, F3) with a highlighting colour on black (or, in more advanced uses, other background colours) to blend with an area of solid background colour. For example, if you drop an F2 with the colour 11 (light cyan) into a region of solid blocks (F4s) with the colour 03 (dark cyan) the block will be nearly indistinguishable. But there is a difference... and when you play around with F3s to obtain a slightly heavier effect, you will begin to see the usefulness of this approach.
ANSI is a very limited medium that relies on your ability to convey all the important aspects of visual artistry in very little space. Every technique helps you gain expressive power in the archaic medium. Consider, if you will, that ANSI may be to visual art what haiku is to poetry. Every little trick counts!
Peace.
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Now you're on
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"Art is the only thing you cannot punch a button for. You must do it the old-fashioned way. Stay up and really burn the midnight oil. There are no compromises." Leonytne Price
I am accustomed to THE DRAW as Editor (DOS, but works okay under XP). After over 12 years is there not much hope left to get me to "switch" to something else. You can also put me on the "to be voided" list when it comes to decision making about what the best editor is. Being objective is simply impossible for me.
The only thing that caught my attention with PabloDraw is the Feature to allow "Shared and Simultaneous" work of multiple people on the same piece of Art at the same time. Sounds like fun.
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Roy[SAC] .oOo. My ASCII & ANSI Text Art Site .oOo. My Blog
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